Friday, July 20, 2012

Augmented Reality, Money and Numeracy!

An AR App that I stubbled across whilst on my quest of searching for engaging AR Apps, was Money Vision App. This app is free, however, the Australian currency is 0.99c for the upgrade.

Basically once you launched the App, Money will freely fall across you iPad screen and look as if there is real money in the room or image you are looking at. I saw a massive about of potential in this App.

Firstly, I mirrored my iPad to the IWB and launched the App. The students were sitting on the floor and once they realised there was money appearing in front of them, they reached out and tried to grab it. Hilarious to witness. I took a screen shot (hold on home button and power button, letting go of one) of this happening and emailed the image to my class. From this the students were encouraged to write a narrative story based on someone coming into the classroom and scattering money around the room. Some quality writing was achieved.

The second open ended activity I did was in numeracy. I called one student at a time for a photo using the Money Vision App. I asked the students to lie on the floor and pretend to catch the money that was falling on them. I once again took a screenshot and emailed it to them. The students could do this themselves, however, I didn't want them to purchase the App.

Using the photo students count how much money is caught in the image. 

The learning outcomes were for the students to count how much money was on their photo and the amount was what they had won. The students then graphed the currency into bar graphs in the denominations they had caught. ($5notes=$15, $10notes=$90 and so on). The students used the gesture ability of zooming in and out to really make the most money and count correctly.

These graphs were completed in their maths books, a photo was taken of this work using the iPad and shared into their Evernote Digital Portfolios (Refer to this Video tutorial on creating Evernote Digital Portfolios)


How to Create Student Digital Portfolios Using Evernote from Junior School on Vimeo.

They then used Keynote to represent more graphing techniques and write a description of what the session involved. Obviously the image they were emailed was placed onto this Keynote slide. Again the students saved the slide as a PDF and saved to Evernote for assessment purpose.

Two students also embedded a movie into the slide they printed using Aurasma. They gave it another level of augmentation by recounting and reflecting on what they learned and had been completed in this numeracy session. To extend others students, we looked at pie graphs and converting their winnings to currencies of other countries.

We also took the task further by ranking the winnings, working out the class mean and mode. This activity was enjoyed by all and met many learning intentions.



Graphing the denomination of Notes caught from the Money Vision App. 



1 comment:

  1. Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.

    Interactive Virtual Reality

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